Publication Date: 2021-01-26

Approval Date: 2020-12-11

Submission Date: 2020-11-20

Reference number of this document: OGC 20-087

Reference URL for this document: http://www.opengis.net/doc/PER/ISG-Sprint

Category: OGC Public Engineering Report

Editors: Leonard Daly, Scott Serich

Title: Interoperable Simulation and Gaming Sprint Engineering Report


OGC Public Engineering Report

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This document is not an OGC Standard. This document is an OGC Public Engineering Report created as a deliverable in an OGC Interoperability Initiative and is not an official position of the OGC membership. It is distributed for review and comment. It is subject to change without notice and may not be referred to as an OGC Standard. Further, any OGC Public Engineering Report should not be referenced as required or mandatory technology in procurements. However, the discussions in this document could very well lead to the definition of an OGC Standard.

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Table of Contents

1. Subject

The OGC Interoperable Simulation and Gaming Sprint advanced the use of relevant OGC and Khronos standards in the modeling and simulation community through practical exercise and testing of the GeoVolumes API draft specification produced by the 3D Data Container and Tiles API Pilot. Of particular interest was the handling and integration of glTF models coming from multiple sources, but the sprint also examined the specification’s implementability, consistency, completeness, and maturity.

2. Executive Summary

The Interactive Simulation and Gaming Sprint ("Sprint") was undertaken by OGC to verify the results of the 3D Data Container and Tiles API Pilot ("Pilot"). The Pilot produced the OGC GeoVolumes API draft specification ("draft spec" [1]). The Sprint was specifically designed to test the coverage and consistency of the draft spec and with respect to other OGC APIs. It was expected that the Sprint would uncover no major issues with the draft spec, but would identify interoperability issues with multiple data stores and between other OGC APIs. The Sprint was not intended as a full-coverage verification and validation of the draft spec.

As indicated in the OGC 3D Data Container and Tiles API Pilot Summary Engineering Report [2], it was important from a business perspective that additional integration tests and real-world deployment demonstrations further explore the potential of the GeoVolumes API draft spec. The implementation and testing work conducted in this initiative went a long way toward resolving any outstanding interoperability issues and exploring best practices for the organization of GeoVolumes within the interoperable simulation and gaming domain.

Another important component in the Sprint was the use of 3D models in (graphics language transmission format (glTF) [3]). This format is of particular interest to OGC because of its emergence as a common (i.e., de facto standard) web transmission model format. The format was developed and is supported by the Khronos Group, which was a partner in the Sprint.

Please also visit the OGC ISG Sprint YouTube Playlist to view participant video recordings.

2.1. Operation

The Sprint implementation work lasted six weeks, primarily during September 2020. The original plan called for a week-long in-person coding effort; however, due to the Covid-19 pandemic, this was changed to a virtual event with each participant providing their own development support.

The primary source data used in the Sprint was from the San Diego CDB dataset, which implemented the OGC CDB Standard [4]. Other data formats such as OpenFlight [5] were also used.

ogc data orientation
Figure 1. The orientation images for the San Diego CDB dataset. The left image is an overhead shot of the San Diego coastline from La Jolla to the US/Mexico border. The red square indicates the data set region. The right image is a rendering of a portion of this dataset. Up is approximately north-east with the San Diego Convention Center at bottom center-right. The rendering was created by CAE.

The participants for the Sprint were (in alphabetical order): CAE, Cesium, Cognitics, Ecere, Helyx, Hexagon, InfoDao, SimBlocks, and Steinbeis. Most participants had experience participating in prior OGC projects. All participants were OGC member organizations.

The Sprint Call for Participation (CfP) [6] provided three scenarios. Participants could also propose their own scenario provided that fit within Sprint guidelines. Table 2 provides a summary description of the selected scenarios. Table 3 shows the coverage of scenarios by the participants.

2.2. Accomplishments

All of the participants worked together using each other’s resources and expertise to augment their work. The Technology Integration Experiment (TIE) Table shows the full results of their cooperative work testing their GeoVolumes API implementations and those of others.

Through the development and testing work undertaken in the Sprint, the participants tested a wide range of GeoVolumes API draft spec coverage. No serious defects were discovered, and no major problems with correctness, completeness, or consistency were reported. Significant results that were reported include:

  • Use of a previously unused dataset (San Diego CDB) with the draft spec,

  • Hosting a GeoVolumes API service on Amazon Web Services without issue,

  • Partial integration with OGC’s SensorThings API,

  • Dynamic update of models in the datastore,

  • Dynamic update of terrain used in the datastore, and

  • Partial integration with Unity’s game engine.

2.3. Issues

As expected, the Sprint did identify several issues. Most of these were not with the GeoVolumes API draft spec but with the underlying support. One item that all participants noted (and no solution was provided) was the lack of an optimized conversion between the various data formats that were used. This included CDB, glTF, and OpenFlight.

The participants did investigate issues arising from differences between various OGC APIs. The primary finding was that the OGC API - Common - Part 2: Geospatial Data was a key document. Issues would have arisen if the various functional specifications were inconsistent with this specification. At the time of the investigation, no inconsistencies had been discovered.

Most of the issues with the GeoVolumes API draft spec were in the areas of definitions and use of URLs and HTTP requests and replies. These issues did not prevent the APIs from working, but differences could arise between different implementations in areas where the draft spec does not go into that level of detail.

Three items were identified as involving URLs. Mostly it was a case of determining how the URL path end-point (final component of the path) was used to access specific data format. This is tied in with the issue noted in Media Type. A minor note is that the GeoVolumes draft specification is not completely clear on the server environment. An issue might arise if the server (the part of the system that provides the data through the API) is configured as a file server (responds to the file protocol).

Issues involving HTTP concerned the use of Request Methods, Media Type, and Request Attributes. These issues did not prevent the API from working, but could cause some interoperability issues in larger-scale environments.

Issues with Request Methods addressed how a data change should be made to the datastore. Media types allow the client and server to communicate as to the format of the data. This interacted with the URL issues (described above) by controlling how a specific format of data is requested and received. Request attributes assist in the means to specify alternate or roll-over data sources.

2.4. Recommendations

Seventeen recommendations were made for future work. These items are generally referred to as "projects," but they could be fairly brief and small undertakings by a Domain or Standards Working Group or as part of another effort (Sprint, Pilot, Testbed, etc.) within OGC. Items not directly part of OGC could also be addressed through appropriate joint projects or liaison arrangements with external organizations/groups.

These range from projects external to OGC (four projects) generally carried out by other organizations or community efforts, three data based projects (generally conversion from one format to another), three projects to enhance the GeoVolumes API draft spec, four projects to develop a clear definition of feature (model or terrain) change (part to HTTP Request Method discussed above), and three on API infrastructure (to address the URL and HTTP issues described above).


2.5. Document contributor contact points

All questions regarding this document should be directed to the editor or the contributors:

Contacts

Name Organization Role

Leonard Daly

Daly Realism representing Khronos Group

Contributor & Editor

Scott Serich

Open Geospatial Consortium

Contributor & Editor

Holly Black

CAE

Contributor

Sean Lilley

Cesium

Contributor

Michala Hill

Cognitics

Contributor

Jerome St-Louis

Ecere

Contributor

Anneley Hadland

Helyx

Contributor

Emeric Beaufays

Hexagon

Contributor

Joshua Rentrope

InfoDao

Contributor

Jordan Dauble

SimBlocks.io

Contributor

Patrick Caughey

SimBlocks.io

Contributor

Barbara Cotter

SimBlocks.io

Contributor

Glenn Johnson

SimBlocks.io

Contributor

Joseph Kaile

SimBlocks.io

Contributor

Volker Coors

Steinbeis, HFT Stuttgart

Contributor

Thunyathep Santhanavanich (Joe)

Steinbeis, HFT Stuttgart

Contributor

Harpreet Singh

Steinbeis, HFT Stuttgart

Contributor

Patrick Würstle

Steinbeis, HFT Stuttgart

Contributor

2.6. Foreword

Attention is drawn to the possibility that some of the elements of this document may be the subject of patent rights. The Open Geospatial Consortium shall not be held responsible for identifying any or all such patent rights.

Recipients of this document are requested to submit, with their comments, notification of any relevant patent claims or other intellectual property rights of which they may be aware that might be infringed by any implementation of the standard set forth in this document, and to provide supporting documentation.

3. References

4. Terms and definitions

For the purposes of this report, the definitions specified in Clause 4 of the OWS Common Implementation Standard OGC 06-121r9 shall apply. In addition, the following terms and definitions apply.

● 3D Tiles

3D Tiles [7] is designed for streaming and rendering massive 3D geospatial content such as Photogrammetry, 3D Buildings, BIM/CAD, Instanced Features, and Point Clouds. It defines a hierarchical data structure and a set of tile formats which deliver renderable content. 3D Tiles does not define explicit rules for visualization of the content; a client may visualize 3D Tiles data however it sees fit.

● b3dm

Batched 3D Model (b3dm) [8] allows offline batching of heterogeneous 3D models, such as different buildings in a city, for efficient streaming to a web client for rendering and interaction. Efficiency comes from transferring multiple models in a single request and rendering them in the least number of WebGL draw calls necessary. Using the core 3D Tiles spec language, each model is a feature.

● CDB

The CDB standard [4] defines a standardized model and structure for a single, “versionable,” virtual representation of the earth. A CDB structured data store provides for a geospatial content and model definition repository that is plug-and-play interoperable between database authoring workstations. Moreover, a CDB structured data store can be used as a common online (or runtime) repository from which various simulator client-devices can simultaneously retrieve and modify, in real-time, relevant information to perform their respective runtime simulation tasks. In this case, a CDB is plug-and-play interoperable between CDB-compliant simulators. A CDB can be readily used by existing simulation client-devices (legacy Image Generators, Radar simulator, Computer Generated Forces, etc.) through a data publishing process that is performed on-demand in real-time.

● Full Motion Video (FMV)

Full Motion Video (FMV)-compliant refers to the combination of a video stream and associated metadata into one video file, which makes the video geospatially aware. The sensor systems collect camera pointing information, platform position and attitude, and other data, and encode it into the video stream so that each video frame is associated with geopositional information [9].

● GeoVolumes

GeoVolumes [10] follow one conceptual organization of space applied by humans, which is a nested collection of spaces where every space contains either a number of sub-spaces or a set of objects. As an example, the GeoVolume “Earth” contains a set of child GeoVolumes, one for each continent. Each continent then may have a set of child GeoVolumes for the various countries, or, if countries are irrelevant in that scenario, a number of datasets that represent the topography, rivers, and human settlements.

● IANA

Internet Assigned Numbers Authority is the organization responsible for oversight of the architecture of the Internet. They are ultimately responsible for assignment of IP addresses and management of Media Types.

● jp2 | JPEG2000

It is an advanced lossy compression algorithm for representing 2D data. It is currently not widely supported in browsers, requiring a (CPU-intensive) conversion to JPEG or PNG/GIF.

● OpenFlight

OpenFlight [5] is a file format originally designed as a nonproprietary 3D geometry model format for use by real-time 3D visual simulation image generators. The OpenFlight file format is used today in the high end real-time visual simulation industry as the standard interchange format between different IG systems, and is currently administrated by Presagis [11].

● URL/URI

At one time Uniform Resource Location (URL) was a subset of Uniform Resource Identifier (URI). Now both are considered the same [12].

● W3C

World Wide Web Consortium is responsible for all standards that make the Web operate, including URIs, HTTP, etc.

5. Overview

Section 6 describes the Material and Purpose of the Sprint. All of the material that was provided to the participants is either included here or referenced.

Section 7 presents the overall Findings from the Sprint. The discussion includes material learned from all participants and the Sprint leadership team in carrying out the Sprint.

Section 8 presents the major Conclusions from the Sprint. This represents the collective knowledge and experience of the participants and editor.

Sections 9-17 contain the Participant Detailed Reports.

Section 18 contains the consolidated Future Recommendations. Much of this content was gathered from participant detailed reports.

Appendix A contains a copy of the Sprint Technology Integration Experiments (TIE) Table, with additional notes and comments.

Appendix B contains the document Revision History.

Appendix C contains the document Bibliography.

6. Material and Purpose

6.1. Call for Participation

The ISG Sprint: Call for Participation (CfP) [6] was released on 7 July 2020 by the Open Geospatial Consortium for the purpose of obtaining proposals from organizations interested in furthering study of the GeoVolumes draft specification [1]. The CfP provided all of the material necessary for organizations to make a proposal for participation either by direct inclusion in the document or publicly available links.

The CfP specified a schedule from kickoff meeting (1 September) through the Sprint Week (21-25 September), and participant final report inputs (5 October). The Sprint was originally desired to be in-person; however, pandemic lockdown restrictions required that all participant work be done remotely during the sprint week. This decision was made prior to the due date for proposals.

6.2. Data Sets

The primary data set for the Sprint is known as San Diego CDB (licensed under the SanGIS Legal Notice - SanGIS GIS Data End User Use Agreement and Disclaimer for Data Released to the Public [13]). This data set was collected using a number of sensors and methods from <start> to <end> and encompassed nearly all of the downtown San Diego and vicinity, including the port, sports stadium, recreational facilities, commercial, and housing areas.

CAE CDB SD coverage
Figure 2. An overview of the coverage of the San Diego CDB V4.1. It is a single geocell with the southwest corner at N33 V118.
CAE CDB SD HighRes4
Figure 3. A rendering of a portion of this dataset. Up is approximately north-east with the San Diego Convention Center at bottom center-right. The rendering was done by CAE.

All participants could elect to use other datasets, particularly any of those from the OGC 3D Data Container and Tiles API Pilot (aka "Pilot") [2]. In particular, much use was made of the New York data set.

ecereNewYorkPassing
Figure 4. A rendering of a portion of the New York City dataset. The rendering was done by InfoDao using the Ecere data server.

The San Diego CDB was available for download by all participants. Many of the participants made that data available to all participants through the GeoVolumes API on their servers. New York data was also made available through multiple APIs implemented during the Pilot. See Table 1 for a list of available servers.

6.3. 3D GeoVolume Servers

Several of the Sprint participants also participated in the Pilot. These organizations provided their GeoVolumes API servers for use to everyone during the Sprint. These servers were generally populated with both the New York and San Diego data.

Table 1. Servers providing GeoVolumes API access to the indicated dataset
Organization URL Notes

Cesium

https://3d.hypotheticalhorse.com

Server

Cesium

https://map.hypotheticalhorse.com/

Client

Cognitics

http://cdb.cognitics.net:3000/

n/a

Ecere

http://maps.ecere.com/ogcapi

/collections/SanDiegoCDB in particular, with Tiles API and GeoVolumes/3D Tiles

https://maps.ecere.com/3DAPI/

New York City 3D Tiles dataset (static server)

Helyx

http://helyxapache2.eastus.azurecontainer.io/

n/a

InfoDao

http://pygeoapi.isg-sprint-hub.infodaollc.com/stac

PyGeoAPI serving San Diego and Copenhagen CDB (base url has rest of API)

Skymantics

http://13.82.99.186:5050/

n/a

Steinbeis

https://steinbeis-3dps.eu/3DGeoVolumes

New Steinbeis 3D GeoVolumes server for OGC-ISG

http://steinbeis-3dps.eu:8080/3DContainerTile/

Existing Steinbeis 3D GeoVolumes server from the 3D Container and Tiles pilot, containing New York City 3D Tiles dataset, New York City I3S dataset

http://steinbeis-3dps.eu/STT3DClient/

STT 3D Client (based on CesiumJS & ArcGIS for JavaScript)

https://ogc3dc.igd.fraunhofer.de/

STT 3D Client (by Fraunhofer and GeoRocket)

6.4. GeoVolumes API Pilot Engineering Report

The three 3D Data Container and Tiles API Pilot engineering reports (collectively referred to as "Pilot ER") [14, 1, 2] were made available to all participants prior to kickoff. Subsequent to the start of the Sprint, the Pilot ER was made publicly available. The draft specification is part 2 [1] of the document set. This contained the API specification that was the primary target of the Sprint.

6.5. Architecture diagrams

These architecture diagrams were provided with the CfP. Figure 5 illustrates the service architecture of the 3D Data Container and Tiles environment that includes the GeoVolumes API. Figure 6 illustrates access to city-based datasets (in particular for New York, US and Montreal, CA), but only showing the detail for New York City.

OGC Pilot ServiceArchitecture
Figure 5. The architecture of the various Pilot capabilities is shown with connecting arrows indicating request flow. Each client has a built-in Globe model that provides a base coordinate system for all additional data.

Arrows show the potential paths of requests from the clients; data flow is in the reverse direction. The connecting lines indicate conceptual requests and data flows. The actual connections may be distributed across several physical devices.

OGC Pilot ResourceArchitecture
Figure 6. Pilot data architecture illustrating access to datasets for two North American cities (Montreal and New York). The architecture supporting New York City is shown in detail.

This figure is presented as an illustration of possible connections. It is not intended to be a complete illustration of all connections or possible data sets.

6.6. Discussion of Scenarios

The CfP described three possible scenarios [6]. Participants could choose to work on any number of these, any variant of these, or one (or more) of their choosing.

  1. Investigate how model and terrain updates, originating (preferred) from a CDB data store and delivered as glTF, are integrated with 3D Tiles into the client environment. The questions to be examined should include the following.

    1. How are terrain changes handled with existing structures?

    2. How are new models integrated with existing elevation terrain?

    3. How are existing models handled when CDB updates indicate change (additions/deletions/configurations)?

  2. Containers may specify 0 or 1 datasets. A dataset indicates a primary and potentially one or more alternate distributions. Investigate whether there are implementation issues with accessing multiple distributions.

  3. What should be the organization of the underlying 3D data? It is unlikely that there is a single best solution to these problems, so identifying use cases for particular choices will be important.

    1. Is there one bounding volume hierarchy per county, region, city, or some other geo-political boundaries?

    2. How are features (buildings, vegetation, transportation networks, etc.) structured in the data store? Are they layers in geo-political sets, or are geo-political data layers in feature sets?

These scenarios were designed to test and explore portions of the draft GeoVolumes specification that OGC and the sponsors felt were not sufficiently explored in the Pilot. They derive directly from the discussion from Chapter 10 of the Extended Executive Summary [2]. In addition to the listed scenarios, participants were invited to explore other areas that fit within the opportunities described in Chapter 10. Some of the participants did use this option to explore other capabilities, especially related to game-engine integration. The Findings chapter of this report discusses the participant’s scenario choices.

7. Findings

7.1. Introduction

This section describes findings of the Sprint participants. Each finding presented here is significant in that is was reported by at least two participants or it was a serious issue reported by a single participant.

Not all participants investigated the same aspects of the draft Specification. This approach enabled fairly expansive testing of the draft Specification and related areas.

7.2. Aspects of Investigation

Each participant was free to choose which one (or more) scenarios to pursue. Three scenarios were discussed in the CfP [6]. Participants could also create their own scenario. OGC reviewed each participant’s proposal and suggested revisions to better align with the goals of the Sprint, the interest of the Sponsor, and the coverage by the other participants. Table 2 provides a summary description of the selected scenarios. Table 3 shows the coverage of scenarios by the participants.

Table 2. A summary of the scenarios used during the Sprint. Scenarios 1-3 were in the Call for Participation. Other-1 and Other-2 were proposed by Cognitics and SimBlocks, respectively.
Scenario Summary Desription

1

Investigate model and terrain updates

2

Investigate alternate and multiple distributions

3

Investigate organization of underlying 3D data

Other-1

Investigate integration with Rapid3D (Full Motion Video)

Other-2

Investigate the integration of GeoVolumes API with Unity game engine

Table 3. The pre-declared the scenarios for each participant. These are the primary areas of work, though their work may have touched on other scenarios. Cognitics worked with creating models from full-motion video (Other-1), and SimBlocks worked with their Unity integration (Other-2). The participant name links to their report section.
Participant Scenario 1 Scenario 2 Scenario 3 Other

CAE

Cesium

Cognitics

1

Ecere

Helyx

Hexagon

InfoDao

SimBlocks

2

Steinbeis

7.3. Cooperative Efforts

All participants cooperated with each other in various aspects of the Sprint. This included a team entry, providing data services for the Sprint, and use and testing of other OGC API services.

Two teams were formed. Three participants, CAE, Cesium, and Cognitics, teamed together to produce a combined result. This was done with the knowledge and approval of the sponsor. A two participant team (Ecere and Steinbeis) was formed to test the insertion, modification, and deletion of 3D objects and terrain into the base scene.

All participants cooperated and included the test and use of other participant services during the Sprint. Use and testing was performed by all members agains OGC GeoVolumes API services offered by others. Table 4 shows the interoperation between offered services (servers) and uses (clients).

Table 4. The inter-participant testing is shown here. The Client is show across the table with the Service provider going down. means that the server was able to successfully deliver and the client was to successfully receive the data when using the GeoVolumes API. The text in brackets indicate the data that was transferred. [pilot] means the data used during the Pilot project (primarily New York City). This table summarizes the information presented in the Technology Integration Experiment (TIE) Table.
Client → Hexagon InfoDao SimBlocks Steinbeis

Service

Cesium

(+ fdbk)

[pilot]

[pilot]

[pilot]

Cognitics

[pilot]

NA

[pilot]

[pilot]

Ecere

[San Diego]

[San Diego]

[San Diego]

[San Diego]

(Pilot functions) Ecere

[pilot]

[pilot]

[pilot]

[pilot]

PyGeoAPI-InfoDao

using CDB server

NA

not pass

Helyx

[pilot, San Diego]

[pilot, San Diego]

[pilot, San Diego]

[pilot, San Diego]

Steinbeis New

(+ fdbk)

[San Diego]

[San Diego]

[San Diego]

(Pilot functions) Steinbeis Existing

[pilot]

[pilot]

[pilot]

[pilot]

7.4. General Results

The work done for the Sprint was closely tied to the work done for the Pilot, even though some of the participants were different between the two initiatives. The mix of participants allowed some with extensive experience in GeoVolumes to dig deeper into areas that were not fully explored during the Pilot. Participants who were not part of the Pilot brought a fresh read to the document along with potential solutions.

No defects in the draft specification were discovered, though several items need further investigation. These are discussed in the Discovered Inconsistencies section. Several participants discussed the importance of GeoVolumes following the OGC API Core, Volume 2: 3D Data specification to ensure compatibility throughout the suite of OGC APIs.

In addition to the results shown in Table 4 the participants were able to use their existing GeoVolume client software to access data-stores that had not been previously used by OGC and OGC projects. These data-stores included data in CDB and other formats that either were served directly (as 3D Tiles static files) or generated on-the-fly from CDB and other sources.

Steinbeis extended one of the scenarios to include the integration of SensorThings API [15] to illustrate how these two APIs could work together (SensorThings API Server for Urban Mobility). There were no inconsistencies or other issues found.

It is worth mentioning that two participants (CAE and Cognitics) have hosted their services on Amazon Web Services (AWS) to improve throughput and allow for easy load expansion when needed. The use of cloud services was smooth and without issues. These were not tested for heavy loads, load balancing capabilities, or performance.

7.5. Dynamic Dataset Updates

Several of the participants developed the capability to update part of the dataset during operation. These updates do not require regeneration of the entire dataset from the data-store. There are mechanisms to ensure that any generated and cached files are appropriately rebuilt on the next request.

Ecere, Steinbeis, and Hexagon addressed the insert/update/removal models using the OGC API - Features standard. The specified API proved sufficient (but not necessarily ideal) to perform these functions within the context of GeoVolumes API and the Sprint. Ecere proposed an extension that provided a better interface to refer to models. All of these participants did note that getting the models to align with the local terrain was not a simple matter and required different solutions depending on how the client was designed and configured.

7.6. Performance Comments

Nearly all of the participants noted that conversion of CDB to 3D Tiles was an expensive operation and needed to be avoided especially for on-the-fly requests. Cesium noted that in addition to the performance issues associated with conversion, the high-detailed building files are (generally) very large (50-100MB), and improving the tiling scheme is needed to maintain performance of the server and client.

Another issue noted by Ecere and Cesium (among others) was handling the creation of glTF files. In particular the manipulation of meshes. Some of the supporting libraries may require a particular condition (e.g., each mesh only uses a single material) while the output may require a single mesh with multiple materials.

7.7. Discovered Inconsistencies

Several of the participants discovered various issues related to HTTP transactions. These include issues in the URL, request method, content-type, and, request attributes. The issues and possible solutions are interrelated. Each issue is linked to the section of the participants report where it is discussed in detail.

7.7.1. URLs

Issues with the URL were noted by several participants. These include

  • Different servers using GeoVolumes API use different relative URLs for models. In some cases it is a full path, other cases it is relative to the current document. It is consistent within a sever. SimBlocks discusses this in Server Testing.

  • The end-point requirements for are not always sufficiently clear. Helyx observed (Representing Alternate Distributions at the Collection(s) Level) that there is a lack of clarity in how to specify the alternate distributions. It may be specified as the final element in a path (endpoint), via search parameters, or through content-type negotiation.

  • Conflicts between OGC specifications and operating system requirements for use of the characters / (slash) and : (colon). See the Helyx A note on Path Format.

Note
"Uniform Resource Identifier (URI): Generic Syntax" [16] specifies that the colon (":") is a reserved character and needs to be URL-encoded. This requirement may be sufficient for URI access, but if the system needs to support static file-mode access; there may be issues with Windows-based servers.

7.7.2. Request Methods

Ecere, Steinbeis, and Hexagon investigated providing model and terrain change services. These include adding a new model, changing and existing model or terrain, deleting an existing model, replacing an existing model. From the discussion in the participant reports, there was no standard for executing those operations. The HTTP standard defines the methods GET (retrieve), POST (add new), PUT (replace existing), PATCH (update), and DELETE (delete) request methods that can be used for these operations. Ecere discusses the operation in detail in Updating the 3D content.

7.7.3. Media Type

The HTTP specification allows the client to specify the allowed media types that the server is allowed to return. The server may return a "Not Found" or other responses if the requested media type for that content is not available. If the various 3D data types have unique media types, the client may request a specific one through this mechanism. Helyx discussed some of these options in Representing Alternate Distributions as Media Types.

Note
Media types do not have to be approved by Internet Assigned Numbers Authority (IANA). There are provision for experimental and vendor-specific content types. It is generally easier to get IANA approval after a specification is approved by standards organization.

7.7.4. Request Attributes

HTTP allows for an alternate or roll-over reference. This allows for the client code to indicate alternate distributions of the content-equivalent data. For example the primary reference may be 3D Tiles with a roll-over of i3s and CDB. Helyx discussed some of the issues and options in Representing Alternate Distributions within one API - Link Relations.

7.7.5. Other Friction Points

InfoDao noted that (GeoVolumes API Discussion: CDB comparisons and OGC API discussion) CDB and GeoVolumes APIs exist separately, but need to work together. The existing specifications (draft and approved) allow that to happen. There are issues with knowledge of the data structures are not necessarily known or easily handled on both the client and server sides of the communication link.

7.8. Game Engine Interface

SimBlocks.io worked on integrating their solution into the Unity game engine. There was quite a bit of work to do bringing in the 3D data as glTF or 3D Tiles into Unity. The solution they developed during the Sprint is sub-optimal, but it did work. They reported that they felt the solution for the Unreal engine would likely require a similar amount of work.

8. Conclusions

The basics of the GeoVolumes draft specification are complete and well-specified (consistent and complete). There may still be some edge cases that are poorly defined there were not investigated in the Sprint. A number of the participants indicated the importance of GeoVolumes and other OGC APIs to retain full consistency and compatibility with OGC API - Common, especially Draft OGC API - Common - Part 2: Geospatial Data.

Several participants noted issues with URLs and other HTTP issues. In a review of the statements by the participants and OGC API documents, it appears that various HTTP capabilities are not fully, correctly, or completely specified. This is highlighted in the Discovered Inconsistencies section. HTTP provides definitions for URLs, request methods, content types, and request attributes. Their use does not appear to be fully defined in the various OGC APIs.

Perhaps a more serious problem is with the location and data content naming convention. There appears to be substantial flexibility in the naming of locations and data that two different servers could have significantly different naming for the same data at the same location. If there is an intent to form a large federation of servers from different organization, that naming convention needs further definition.

OGC should continue to examine Best Current Practice "URI Design and Ownership" [17] which states that the best practice is to not specify the path of an application as that is the responsibility of the URI owner (generally the owner of the [sub-]domain).

Finally it was shown that GeoVolumes could be integrated with a game engine (Unity). This would allow Unity to act as a GeoVolumes client that could easily use the API to communicate with multiple GeoVolumes servers and enable other Unity-based applications to utilize the API without the need for extensive graphics development. It was hypothesized that a similar level of effort would be required to integrate with Unreal.

9. Component Implementation: CAE

9.1. Introduction

The focus of the analysis of data was centered upon the generation of 3D Tiles and glTF models from a CDB data store. This activity exercised the National Geospatial Intelligence Agency’s Foundation in GEOINT 3D (FG3D) pipeline and the United States Special Operation Command Rapid 3D (R3D) architecture. The resultant data was reviewed for anomalies encountered with those 3D formats from the original CDB content.

CAE Workflow highlevel
Figure 7. CAE High Level Workflow

9.2. Data

CAE provided the San Diego v4.1 CDB for participant use in the OGC ISG Sprint [13].

The San Diego CDB v4.1 is a single geocell (1° latitude by 1° longitude) with the southwest corner at N33 W118. The CDB coverage is considered Medium Resolution and contains a High Resolution inset in the San Diego area.

CAE CDB SD coverage
Figure 8. CAE San Diego Coverage

The CDB dataset contained elevation (GeoTIFF), imagery (jpeg2000), 3D models with textures (OpenFlight [5]), road and hydrography vectors (ESRI shapefiles). The 3D models were a mixture of GSFeature and GTFeature representations. The base imagery was populated in the high resolution area to CDB Level of Detail 9; equivalent to 0.0212354 meter resolution.

CAE CDB SD HighRes2